There are many ways in which people use digital on the journey to being active, but this can be challenging for those lacking access, skills or confidence to use online platforms.
Our new research explores these barriers and recommends actions for making sport and physical activity more digitally accessible.
But think about the last time you decided to try a new sport or activity.
The role of ‘digital’ in being active
Chances are you used the internet in one or more ways: to look for opportunities, to book and pay for a session, to plan travel to the venue, to participate in an online exercise session or to communicate with others about the activity.
‘Digital’ is now so entwined with the way we access and participate in physical activity that it’s hard to imagine being active without it.
In fact, in a recent Sport England Activity Check-in survey (Wave 19), 67% of respondents said they use digital tools to find out information about sport and physical activity.
At Good Things Foundation, we are committed to ensuring everyone can participate in our digital society, but there are still many people who face barriers to being online.
According to Lloyds' Essential Digital Skills 2025 report, around eight million people lack foundational-level digital skills in the UK, while data provided by Ofcom, the communications regulator in the UK, reveals that over a quarter of households struggled to afford mobile data and/or broadband in 2025.
Our 2025 desk research with Sport England showed that groups facing digital barriers also face inequalities in being active, so understanding how digital shapes participation is crucial to ensuring opportunities are inclusive and accessible for all.
Understanding digital barriers
We recently partnered again with Sport England to extend our research to better understand the experiences of people trying to be active when struggling with digital access and/or digital skills.
We also identified examples of good practice for reducing digital barriers from organisations supporting people with digital and physical activity.